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WoW Forever Druid Talent Calculator & Build Planner
Plan Balance, Feral or Restoration for ranged damage, melee or healing. Use 51 points to build the Druid role you want.
Roles: Tank · Healer · Melee DPS · Ranged DPS · See if this class fits you
Every choice shapes your build.
Hover or tap a talent to see ranks and requirements. Click to learn, right-click to refund, Shift+click to fill to max. On touch: tap to inspect, tap again to learn — or touch and hold a talent to add points fast, and use the + / − bar below to learn and unlearn.
Saved on this device. Copy a link to move it to another device.
How to use this Druid talent calculator
Use the planner to test a build before you spend gold or commit to a leveling, dungeon, raid or PvP role. You can explore every tree without creating an account.
Decide whether you are planning for leveling, group content, PvP or a flexible build. Your goal matters more than copying a popular tree.
Move the level control to match your character. The point budget starts at level 10 and reaches 51 points at level 60.
Compare the tree with Classic, inspect prerequisites, save it on this device, then copy the build link for your guild or group.
Is Druid a good fit for you?
Players who value flexibility and want one character that can cover several jobs through different forms. The class has more buttons and form-specific choices, so the best build depends heavily on what you want to do today.
Tank · Healer · Melee DPS · Ranged DPS
The three trees let you shape the class around the job you want to do, not just the class name on your character sheet.
Feral is a practical leveling starting point, while Restoration and Balance are clearer choices for healing or ranged damage.
For leveling routes, see questing tips. For group play, compare the dungeon guide, PvP guide and available starter builds.
Popular Druid builds
New to Druid? Open a starter build below, then move points around until it plays the way you want.
What changed from Classic for Druid?
This calculator uses the current Forever beta snapshot rather than assuming the Classic tree is unchanged. For Druid, the current data contains 14 new talents, 32 changed talents and 1 moved talents.
- NEW means the talent was not present in the Classic comparison tree.
- CHANGED means the name or position may look familiar, but its effect or rank wording differs.
- MOVED means the talent is in a different row or location, which can change how quickly you reach it.
Turn on Compare to Classic in the calculator for a quick check, then open the Druid class changes page for the broader explanation.
Inside the Druid trees
Every Druid talent, in tree order. A rank is one level of a talent, and each rank makes the effect stronger. Click any talent for the full rank-by-rank wording, straight from the beta client.
Balance (16 talents)
Moonkin spell damage on a steady rotation. Lasers. Feathers. Lasers. Key picks: Nature's Splendor, Insect Swarm, Nature's Grace, Moonkin Form. New in Forever: Genesis, Nature's Majesty, Nature's Splendor, Overgrowth, Eclipse.
| Talent | Ranks | Row | Effect |
|---|---|---|---|
| | 5 | 1 | Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. |
| | 5 | 1 | Increases the periodic damage and healing done by your spells and abilities by 5%. |
| | 3 | 2 | Reduces the Mana cost of your damaging spells by 25%. |
| | 2 | 2 | Increases the damage and critical strike chance of your Moonfire spell by 10%. |
| | 2 | 2 | Increases your critical strike chance with spells and melee attacks by 4%. |
| | 2 | 2 | Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%. |
| | 3 | 3 | Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect. |
| | 1 | 3 | Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. |
| | 1 | 4 | The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. |
| | 5 | 4 | Increases the critical strike damage bonus of your Arcane and Nature spells by 100%. |
| | 5 | 4 | Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec. |
| | 2 | 5 | Increases the maximum number of targets you may have affected by Entangling Roots by 2. |
| | 1 | 5 | All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. |
| | 3 | 5 | Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec. |
| | 5 | 6 | Increases the damage done by your Arcane and Nature spells by 10%. |
| | 1 | 7 | Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. |
Feral Combat (19 talents)
Cat damage or bear tanking from a single tree. Two roles, zero respecs. Key picks: Feral Charge, Mangle, Leader of the Pack, Berserk. New in Forever: Mangle, Predatory Instincts, King of the Jungle, Natural Reaction, Rend and Tear, Berserk.
| Talent | Ranks | Row | Effect |
|---|---|---|---|
| | 5 | 1 | Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy. |
| | 5 | 1 | Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. |
| | 2 | 2 | Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%. |
| | 3 | 2 | Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. |
| | 2 | 2 | Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec. |
| | 3 | 2 | While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. |
| | 2 | 3 | Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%. |
| | 1 | 3 | Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy. |
| | 2 | 3 | Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%. |
| | 3 | 4 | Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. |
| | 1 | 4 | Mangle the target for 100% normal damage plus 26. |
| | 3 | 4 | Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level. |
| | 2 | 4 | Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point. |
| | 2 | 5 | Increases the critical strike damage bonus of your melee abilities by 20%. |
| | 1 | 5 | While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura. |
| | 3 | 5 | Tiger's Fury now instantly grants you 60 Energy. |
| | 5 | 6 | Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge. |
| | 5 | 6 | Increases damage done by your melee abilities on Bleeding targets by 10%. |
| | 1 | 7 | Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. |
Restoration (16 talents)
Heals over time blanketing the whole raid. Set it, forget it, top the meters. Key picks: Gift of the Earthmother, Swiftmend, Nature's Swiftness, Wild Growth. New in Forever: Gift of the Earthmother, Living Spirit, Wild Growth.
| Talent | Ranks | Row | Effect |
|---|---|---|---|
| | 5 | 1 | Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells. |
| | 5 | 1 | Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy. |
| | 5 | 2 | Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%. |
| | 3 | 2 | Reduces the threat generated by your Nature and Arcane spells by 30%. |
| | 3 | 2 | Reduces the mana cost of all shapeshifting by 30%. |
| | 3 | 3 | Allows 50% of your Mana regeneration to continue while casting. |
| | 5 | 3 | Increases the effect of all your healing spells by 10%. |
| | 1 | 3 | Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells. |
| | 5 | 4 | Reduces the mana cost of your Healing Touch and Tranquility spells by 10%. |
| | 3 | 4 | Increases the effect of your Rejuvenation spell by 15%. |
| | 1 | 4 | Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells. |
| | 1 | 5 | When activated, your next Nature spell becomes an instant cast spell. |
| | 3 | 5 | Increases your Spirit by 15%. |
| | 2 | 5 | Reduces threat caused by Tranquility by 100% and its cooldown by 60%. |
| | 5 | 6 | Increases the critical effect chance of your Regrowth spell by 50%. |
| | 1 | 7 | Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. |
Want the exact numbers? The full Druid talent reference lists every rank word-for-word from the beta client. And if you're wondering what Blizzard shuffled, every Druid change vs Classic sits on one page.
Quick checklist before you lock in points
- Check the level slider before judging a build. A deep talent may be a level-60 plan, not a level-20 plan.
- Read the prerequisite path, not just the final talent. Five points in a tree unlock the next row.
- Use the class guide to compare roles, then use build comparison when two versions look similar.
- Save or copy the link after testing. The current snapshot page explains how shared links behave when beta data changes.
Best races for Druid
Night Elf · Tauren · Skyborne
Only three choices here. Night Elves can hide in place. Tauren get more health. Compare every racial passive side by side on the races page.
Common questions
New to the lingo? A spec is the tree you spend most of your points in. A rank is one level of a talent. DPS means damage-dealing. Basically, your job is hitting things hard.
How many talent points does a Druid get?
51 at level 60. You get your first point at level 10, then one more every level after that.
How do I read this talent tree?
Start at the top of Balance, Feral Combat, Restoration. Row 1 talents are always open. Every 5 points you spend in one tree opens the next row down — so a row 4 talent needs 15 points in the rows above it, in the same tree. The tags tell you what changed: NEW never existed in Classic, Changed works differently now.
What is new for Druid in WoW Forever?
14 brand-new talents. Flip on Compare to Classic above and they light up purple.
How do I share my Druid build?
Hit Copy build and you'll get a short link. Paste it in Discord.
Where do I spend my first 5 Druid points?
Row one is always open, so most players fill Balance (Improved Wrath, Genesis); Feral Combat (Ferocity, Heart of the Wild); Restoration (Nature's Focus, Furor) first.
How do I reset my Druid talents?
Each tree (Balance, Feral Combat, Restoration) has its own Reset button, and the header Reset clears the whole class. In game, your class trainer respecs you for gold, and the price goes up each time.
Which Druid tree should I start with?
Feral is a practical leveling starting point, while Restoration and Balance are clearer choices for healing or ranged damage.
Cat or Bear for leveling?
Cat kills faster; Bear survives bad pulls. Most players run Cat and shift into Bear when the pull goes wrong. And pulls go wrong.
When do I get Moonkin Form?
Deep in the Balance tree. Level as Feral (it is faster), then pay the trainer to respec at 60 if you want the feathers.
