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Moonfury Moonfury

Druid · Balance · Row 6 of 7 · 5 ranks
Changed from Classic

Moonfury sits in row 6 of the Druid Balance tree. A talent tree is simply the grid of talents for one class role. It can take up to 5 points. Max it fully, or put in a few points just to open the rows below.

Changed from Classic. This talent now works differently than in Classic, so read the ranks below before you spend any points.

What Moonfury does at each rank

A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.

  1. Rank 1: Increases the damage done by your Arcane and Nature spells by 2%.
  2. Rank 2: Increases the damage done by your Arcane and Nature spells by 4%.
  3. Rank 3: Increases the damage done by your Arcane and Nature spells by 6%.
  4. Rank 4: Increases the damage done by your Arcane and Nature spells by 8%.
  5. Rank 5: Increases the damage done by your Arcane and Nature spells by 10%.

How to reach Moonfury

Row 6 opens after you spend 25 points in the earlier Balance rows. Level 35 is the earliest you can pick up Moonfury.

Is Moonfury worth the points?

Every rank makes the effect stronger, so putting in a few points while leveling is totally fine. Max it when the final rank is the heart of your endgame build. And if you only need it as a stepping stone, no shame in stopping early.

Starter builds that take it

These starter builds already put points into Moonfury. Open one and see how it fits in a real build:

Try Moonfury in the Druid calculator

Elsewhere in Balance

Planning the rest of the tree? These talents sit right next to Moonfury:

Improved Wrath · Genesis · Moonglow · Improved Moonfire · Nature's Majesty · Nature's Reach · Improved Entangling Roots · Nature's Splendor · Insect Swarm · Vengeance · Improved Starfire · Overgrowth