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Nature's Reach Nature's Reach

Druid · Balance · Row 2 of 7 · 2 ranks
Changed from Classic

Nature's Reach sits in row 2 of the Druid Balance tree. A talent tree is simply the grid of talents for one class role. It can take up to 2 points. Max it fully, or put in a few points just to open the rows below.

Changed from Classic. This talent now works differently than in Classic, so read the ranks below before you spend any points.

What Nature's Reach does at each rank

A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.

  1. Rank 1: Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
  2. Rank 2: Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

How to reach Nature's Reach

Row 2 opens after you spend 5 points in the earlier Balance rows. Level 15 is the earliest you can pick up Nature's Reach.

Is Nature's Reach worth the points?

Every rank makes the effect stronger, so putting in a few points while leveling is totally fine. Max it when the final rank is the heart of your endgame build. And if you only need it as a stepping stone, no shame in stopping early.

Starter builds that take it

These starter builds already put points into Nature's Reach. Open one and see how it fits in a real build:

Try Nature's Reach in the Druid calculator

Elsewhere in Balance

Planning the rest of the tree? These talents sit right next to Nature's Reach:

Improved Wrath · Genesis · Moonglow · Improved Moonfire · Nature's Majesty · Improved Entangling Roots · Nature's Splendor · Insect Swarm · Vengeance · Improved Starfire · Overgrowth · Nature's Grace