Home › Druid › Reference › Nature's Grace
Nature's Grace
Druid · Balance · Row 5 of 7 · Single rank
Changed from Classic
Nature's Grace sits in row 5 of the Druid Balance tree. A talent tree is simply the grid of talents for one class role. It costs just one point. So the only question is whether opening its row fits your build.
Changed from Classic. This talent now works differently than in Classic, so read the ranks below before you spend any points.
What Nature's Grace does at each rank
A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.
- Rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
How to reach Nature's Grace
Row 5 opens after you spend 20 points in the earlier Balance rows. Level 30 is the earliest you can pick up Nature's Grace.
Is Nature's Grace worth the points?
One point gives you the full effect. The real cost is opening row 5. That is 20 points in the rows above, so take it when the talent suits your build.
Starter builds that take it
These starter builds already put points into Nature's Grace. Open one and see how it fits in a real build:
- Balance Moonkin (DPS · Raids)
Try Nature's Grace in the Druid calculator
Elsewhere in Balance
Planning the rest of the tree? These talents sit right next to Nature's Grace:
Improved Wrath · Genesis · Moonglow · Improved Moonfire · Nature's Majesty · Nature's Reach · Improved Entangling Roots · Nature's Splendor · Insect Swarm · Vengeance · Improved Starfire · Overgrowth
