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WoW Forever Shaman Talent Calculator & Build Planner
Choose Elemental, Enhancement or Restoration for ranged damage, melee utility or healing. Plan 51 points and share your Shaman build.
Roles: Melee DPS · Ranged DPS · Healer · See if this class fits you
Every choice shapes your build.
Hover or tap a talent to see ranks and requirements. Click to learn, right-click to refund, Shift+click to fill to max. On touch: tap to inspect, tap again to learn — or touch and hold a talent to add points fast, and use the + / − bar below to learn and unlearn.
Saved on this device. Copy a link to move it to another device.
How to use this Shaman talent calculator
Use the planner to test a build before you spend gold or commit to a leveling, dungeon, raid or PvP role. You can explore every tree without creating an account.
Decide whether you are planning for leveling, group content, PvP or a flexible build. Your goal matters more than copying a popular tree.
Move the level control to match your character. The point budget starts at level 10 and reaches 51 points at level 60.
Compare the tree with Classic, inspect prerequisites, save it on this device, then copy the build link for your guild or group.
Is Shaman a good fit for you?
Players who like party utility, totems and a class that can change jobs between encounters. Totem placement and the class's different resource demands make it flexible, but not entirely hands-off.
Melee DPS · Ranged DPS · Healer
The three trees let you shape the class around the job you want to do, not just the class name on your character sheet.
Enhancement is a comfortable solo starting point, Elemental gives you ranged burst, and Restoration is the group-focused route.
For leveling routes, see questing tips. For group play, compare the dungeon guide, PvP guide and available starter builds.
Popular Shaman builds
New to Shaman? Open a starter build below, then move points around until it plays the way you want.
What changed from Classic for Shaman?
This calculator uses the current Forever beta snapshot rather than assuming the Classic tree is unchanged. For Shaman, the current data contains 12 new talents, 29 changed talents and 4 moved talents.
- NEW means the talent was not present in the Classic comparison tree.
- CHANGED means the name or position may look familiar, but its effect or rank wording differs.
- MOVED means the talent is in a different row or location, which can change how quickly you reach it.
Turn on Compare to Classic in the calculator for a quick check, then open the Shaman class changes page for the broader explanation.
Inside the Shaman trees
Every Shaman talent, in tree order. A rank is one level of a talent, and each rank makes the effect stronger. Click any talent for the full rank-by-rank wording, straight from the beta client.
Elemental (16 talents)
Lightning spells with enormous critical hits. When Chain Lightning crits, the whole group notices. Key picks: Elemental Focus, Call of Thunder, Earthbound, Lava Burst. New in Forever: Lightning Overload, Earthbound, Lava Burst.
| Talent | Ranks | Row | Effect |
|---|---|---|---|
| | 5 | 1 | Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%. |
| | 5 | 1 | Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%. |
| | 3 | 2 | Reduces damage taken from Fire, Frost, and Nature effects by 10%. |
| | 5 | 2 | Reduces the cooldown of your Shock spells by 1 sec. |
| | 3 | 2 | Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%. |
| | 3 | 2 | Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec. |
| | 1 | 3 | Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| | 5 | 3 | Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. |
| | 2 | 4 | Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec. |
| | 3 | 4 | Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%. |
| | 1 | 4 | Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%. |
| | 2 | 5 | Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards. |
| | 3 | 5 | Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. |
| | 1 | 5 | Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. |
| | 3 | 6 | Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec. |
| | 1 | 7 | You hurl molten lava at the target, dealing 106 to 134 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
Enhancement (18 talents)
Fast melee boosted by Windfury procs. Sometimes the Windfury just... keeps going. Key picks: Shamanistic Focus, Stormstrike, Spirit Weapons, Rage of the Farseer. New in Forever: Mental Dexterity, Shamanistic Focus, Mental Quickness, Improved Stormstrike, Maelstrom Weapon, Rage of the Farseer.
| Talent | Ranks | Row | Effect |
|---|---|---|---|
| | 2 | 1 | Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. |
| | 5 | 1 | Improves your chance to get a critical strike with all spells and attacks by 5%. |
| | 5 | 1 | Increases your Intellect by 10%. |
| | 2 | 2 | Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec. |
| | 3 | 2 | Increases your Attack Power by an amount equal to 100% of your Intellect. |
| | 2 | 2 | Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors. |
| | 3 | 2 | Increases the damage done by your Lightning Shield orbs by 15%. |
| | 3 | 3 | Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. |
| | 1 | 3 | Reduces the mana cost of your Shock and Lightning Shield spells by 45%. |
| | 3 | 3 | Increases your chance to dodge by an additional 6%. |
| | 5 | 4 | Increases your Stamina by 10%. |
| | 5 | 4 | Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. |
| | 1 | 4 | Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. |
| | 1 | 5 | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| | 2 | 5 | Increases your spell damage and healing by up to 30% of your Intellect. |
| | 2 | 5 | When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. |
| | 5 | 6 | When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec. |
| | 1 | 7 | Increases your melee attack speed and spell casting speed by 30% for 25 sec. |
Restoration (16 talents)
Totems plus flexible single-target and group healing. The "oh good, we have a shaman" tree. Key picks: Water Shield, Mana Tide Totem, Nature's Swiftness, Riptide. New in Forever: Mindfulness, Water Shield, Riptide.
| Talent | Ranks | Row | Effect |
|---|---|---|---|
| | 5 | 1 | Reduces the casting time of your Healing Wave spell by 0.5 sec. |
| | 5 | 1 | Reduces the Mana cost of your totems and any spells that summon or move them by 25%. |
| | 3 | 2 | Allows 50% of your Mana regeneration to continue while casting. |
| | 3 | 2 | Reduces the threat generated by your spells by 15%. |
| | 5 | 2 | Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%. |
| | 2 | 2 | Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%. |
| | 3 | 3 | Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. |
| | 3 | 3 | Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell. |
| | 1 | 3 | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. |
| | 5 | 4 | Increases the critical effect chance of your healing spells by 5%. |
| | 5 | 4 | Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. |
| | 1 | 4 | Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. |
| | 3 | 5 | Increases the amount healed by your Healing Wave spell by 25%. |
| | 1 | 5 | When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. |
| | 5 | 6 | Increases the effectiveness of your healing spells by 10%. |
| | 1 | 7 | Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
Want the exact numbers? The full Shaman talent reference lists every rank word-for-word from the beta client. And if you're wondering what Blizzard shuffled, every Shaman change vs Classic sits on one page.
Quick checklist before you lock in points
- Check the level slider before judging a build. A deep talent may be a level-60 plan, not a level-20 plan.
- Read the prerequisite path, not just the final talent. Five points in a tree unlock the next row.
- Use the class guide to compare roles, then use build comparison when two versions look similar.
- Save or copy the link after testing. The current snapshot page explains how shared links behave when beta data changes.
Best races for Shaman
Orc · Tauren · Troll · Dwarf (new in Forever) · Skyborne (Horde)
Orcs resist stuns. Tauren can stomp and stun everything around them at once. Compare every racial passive side by side on the races page.
Common questions
New to the lingo? A spec is the tree you spend most of your points in. A rank is one level of a talent. DPS means damage-dealing. Basically, your job is hitting things hard.
How many talent points does a Shaman get?
51 at level 60. You get your first point at level 10, then one more every level after that.
How do I read this talent tree?
Start at the top of Elemental, Enhancement, Restoration. Row 1 talents are always open. Every 5 points you spend in one tree opens the next row down — so a row 4 talent needs 15 points in the rows above it, in the same tree. The tags tell you what changed: NEW never existed in Classic, Changed works differently now.
What is new for Shaman in WoW Forever?
12 brand-new talents. Flip on Compare to Classic above and they light up purple.
How do I share my Shaman build?
Hit Copy build and you'll get a short link. Paste it in Discord.
Where do I spend my first 5 Shaman points?
Row one is always open, so most players fill Elemental (Convection, Concussion); Enhancement (Earth's Grasp, Thundering Strikes); Restoration (Improved Healing Wave, Totemic Focus) first.
How do I reset my Shaman talents?
Each tree (Elemental, Enhancement, Restoration) has its own Reset button, and the header Reset clears the whole class. In game, your class trainer respecs you for gold, and the price goes up each time.
Which Shaman tree should I start with?
Enhancement is a comfortable solo starting point, Elemental gives you ranged burst, and Restoration is the group-focused route.
Elemental or Enhancement for leveling?
Enhancement with a slow two-hander kills steadily with almost no downtime. Elemental bursts harder but drinks more. Pick based on your downtime tolerance.
Do totems still matter?
Absolutely. Totems are free stats and utility for the whole party. Drop them every pull — groups absolutely notice when you do not.
