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Spirit Weapons Spirit Weapons

Shaman · Enhancement · Row 5 of 7 · Single rank
Changed from Classic

Spirit Weapons sits in row 5 of the Shaman Enhancement tree. A talent tree is simply the grid of talents for one class role. It costs just one point. So the only question is whether opening its row fits your build.

Changed from Classic. This talent now works differently than in Classic, so read the ranks below before you spend any points.

What Spirit Weapons does at each rank

A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.

  1. Rank 1: Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

How to reach Spirit Weapons

Row 5 opens after you spend 20 points in the earlier Enhancement rows. Level 30 is the earliest you can pick up Spirit Weapons.

Is Spirit Weapons worth the points?

One point gives you the full effect. The real cost is opening row 5. That is 20 points in the rows above, so take it when the talent suits your build.

Starter builds that take it

These starter builds already put points into Spirit Weapons. Open one and see how it fits in a real build:

Try Spirit Weapons in the Shaman calculator

Elsewhere in Enhancement

Planning the rest of the tree? These talents sit right next to Spirit Weapons:

Earth's Grasp · Thundering Strikes · Ancestral Knowledge · Guardian Totems · Mental Dexterity · Improved Ghost Wolf · Improved Lightning Shield · Elemental Weapons · Shamanistic Focus · Anticipation · Toughness · Flurry