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Wild Growth
Druid · Restoration · Row 7 of 7 · Single rank
NEW in Forever Active ability Requires Living Spirit
Wild Growth sits in row 7 of the Druid Restoration tree. A talent tree is simply the grid of talents for one class role, and you will need Living Spirit maxed first. It costs just one point. So the only question is whether opening its row fits your build.
New in Forever. This talent never existed in Classic, so don't go looking for an old version to compare. There is none.
550 Mana | 40 yd range | Instant | 6 sec cooldown
What Wild Growth does at each rank
A rank is one level of a talent. Every rank makes the effect a bit stronger. The list below uses the exact wording from the beta client, word for word.
- Rank 1: Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
How to reach Wild Growth
Row 7 opens after you spend 30 points in the earlier Restoration rows. Level 40 is the earliest you can pick up Wild Growth, and you will need Living Spirit maxed first.
Is Wild Growth worth the points?
One point gives you the full effect. The real cost is opening row 7. That is 30 points in the rows above, so take it when the talent suits your build.
Try Wild Growth in the Druid calculator
Elsewhere in Restoration
Planning the rest of the tree? These talents sit right next to Wild Growth:
Nature's Focus · Furor · Naturalist · Subtlety · Natural Shapeshifter · Reflection · Gift of Nature · Gift of the Earthmother · Tranquil Spirit · Improved Rejuvenation · Swiftmend · Nature's Swiftness
